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Have a button pressed using a keyboard

I’ve looked through a lot of android’s documentation and tutorials and it seems that most either don’t do what I want, or do it in an unfamiliar way. This code should handle 4 situations and have different results depending on which key is pressed at the time.
public void onKeyDown(int keyCode, KeyEvent event) {
if ((keyCode == KeyEvent.KEYCODE_ENTER)) {
moveMe();
}
if ((keyCode == KeyEvent.KEYCODE_DEL)) {
backMe();
}
if ((keyCode == KeyEvent.KEYCODE_ESCAPE)) {
startOver();
}
return;
}

The three methods I’m using are things I made to move the sprite around the screen. They are called using the methods above. startOver() destroys all sprites and starts a new game. backMe() moves back to the game’s start spot. and moveMe() moves the sprite to the point it was last drawn (if I mess up it will move back to the start spot).
My problem is that if I have my enter key pressed the sprite will move forward as intended, but if I press it a few times it will just move a few pixels, then it pauses and I have to press it again to get it to work again. I’m guessing there’s an infinite loop somewhere? I know it works if I press the back key multiple times, but this was just a test I made to see how pressing enter a bunch would work.

A:

You don’t need to iterate through the KeyEvents to see what’s currently pressed. You can use KeyEvent.getKeyCode() and KeyEvent.getRepeatCount() to check which key is currently pressed:
public boolean onKeyDown(int keyCode, KeyEvent event) {
if (KeyEvent.KEYCODE_

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